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        <title>First Enemy Type: HexReaver - Untitled Asteroids Game</title>
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        <description>Added the first enemy type to my Asteroids game. Inspired by the "killer satellite" from the 1981 Asteroids Deluxe. I need to read more about enemy tracking techniques, right now they just do a PacMan inspired tracking of a randomized point along the player's trajectory. Which may be good enough, but I want to investigate other pursuit behaviors next.</description>
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